B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | |
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1 | 76 | 76 | 65 | 81 | 89 | 70 | 88 | 102 | 94 | 77 | 94 | 82 | 65 | 82 | 85 | 88 | 82 | 81 | |||||||||||||||||||
2 | Enter your Name | [MTC] Transverse by FillInTheBlank | MTC - Locked Door by coldsoup | MTC.Underpassed by maxi031 | MTC ~ Crossy Road by ChrispY | [MTC] Gymkhana by nickrev | .Looks Like Trolling 2! (MTC) by konixon | MTC | Knotty1 by bwbigmac | MTC - Double Trouble by MoniTor | mtc | FORTALEZA by Snake55wildcat | MTC - Backtrack by Arkive | MTC Search for more. by FT»lolig | mtc- a cross a river :D by 'Denny | MTC-Please Recycle by Donut | MTC - Extracted Dirt by fredair | MTC - Knots & Crosses by bigben | MTC - The Wedge by RachoVolker | MTC | Mohican Heaven by Clearvision | Any Way You Want It! (mtc) by pjw | ||||||||||||||||||
3 | lolig | 7 | not my favorite map but it has something about it, scenery is rather poor, also some ugly mixes of blocks fused together while they better shouldn't be fused, anyways once you watch the gps it is drivable not before, so thats why I can't give to much points, due to confusing parts near the start. | 5 | to much repetion. track design is quiet boring due to this fact... for the rest scenery is really poor, so nothing to say yup this was really fun or something nice to look at.. | 4 | this is the most confusing map of the whole mtc... even with gps you still get confused... this in combination with all the possible cuts.. not my taste for sure. | 7 | cuts detected, not a bad map otherwise. all jumps and drops work perfectly :) | 6 | well i have to say I got mixed feelings on this map. The idea is briliant. but how you worked it out is really low on quality. most parts are to tight to set a good run. If you excecuted the map in a better way I would given way more points. sicne the basic idea is as I said really nice! | 7 | simple design but nothing wrong with it, only some parts are rather confusing without gps.. for the rest a nice map to hunt on. only the scenery could've done better | 7 | hard but nicely build map :) | 9 | holy damn nice track, a bit heavy for a stadium noob like me but for something dull as this I can't give lower points. this map is really well build, the mtc theme is perfectly integrated. this map is a nice Fullspeed stadium map. give me some more time to get a clean run, lolig | 9 | fantastic map! such a rush to drive, nice mt, everything fits..; great map to drive, I still need to improve my runs XD online drove 1m19 so bad XD | 6 | not bad, pretty decent but lacks some flow. | 10 | my own map :p Dear lolig:I have to tell you I'm in love with you, you really are something! I love you from the bottom of my heart. Will you marry me?... | 4 | just a bad map, really poorly built, poor scenery and a lucky finish... why the hell did you do that as finish? | 7 | a pretty fun map, remebers me of the Speed Fun Cup maps :) really oldschool stadium alike :) fun to drive | 6 | looks nice at first, but once you are driving a few seconds you find the finish... after watching the gps I found out that I had to drive another way, wich was pretty confusing. wich ruined my first few runs online.. anyways for the rest this is a pretty decent map | 7 | yup knots pretty confusing as I kept driving the wrong way but I had fun driving this one :) | 8 | really nice flowy map :) it was really lovely to drive this one :) | 6 | really to much fog imo, also a few cuts. also what the hell is wrong with the finish when playing online? we drive through the finish but we can set WR's ubnder 10 seconds by PF after the Finish right into the multilap..; I don't know if this was intended but the cuts are something wich should've been fixed ore something | 5 | I like the idea but this is one of the lost chaotic maps in this mtc... please make less way to finish but ways wich are easier to see where to drive to.. at the moment this track is so confusing that I drove 3 times the same part without finding the last cp.... this is really annoying and ruins the fun of driving it... also scenery is really poor imo. |
4 | Nitroguy | 5 | lots of parts feel weird to drive, especially both loop crossovers. | 7 | very nice map :) could use some scenery and maybe be a bit longer. | 3 | beyond the point of too confusing...signs pls | 6 | nice map but kind of confusing | 8 | such a cool map, I can't stop playing it :) but it could be a bit longer | 4 | everything works but overall the map is really wayyy too basic. nothing interesting here for me | 8 | seriously epic map!! but damn that 2nd half was hard to learn :) | 8 | insane map,extremely tough, but very rewarding to finish | 9 | insane map, hope you win :) | 5 | feels like a pretty basic map but everything works | 7 | pretty nice map. however, in some spots it felt like you ran out of ideas for a crossover. sorry if you disagree, but that's just how I felt while driving^^ | 6 | good one :) some parts feel a bit bumpy but the ideas are cool :) | 5 | pretty nice map but i can't stand the #2 cam, it ruins a lot of the fun for me. | 6 | not sure how to feel about this one-some parts are pretty cool where others aren't...but the cool parts outweigh the bad. | 7 | very cool one. the curves and jumps work well, and the blockmixing is a nice touch | 7 | nice map! not much else to say :) | 7 | nice tech map! but it feels a little too short | 4 | i like the multiple routes idea, but nothing really flows well for me whichever way you go :\ |
5 | fredair | 3 | not my style, dotn like the scenery | 3 | not fun to play, not my style and i dont like the scenery at all | 2 | MORE THAT CONFUSING!!! and not fun to play... GPS was bad too | 8 | Pretty nice map, but its not that easy. I really liek his scenery but signs confused me | 4 | Nice mediatracker, nice idea but is wasnt that fun to play and boring | 7 | Nice mediatracker but no smooth drops/jump and the crossroads werent creative AT all | 6 | Pretty hard for someone who doenst play alot of canyon but it smooth and the gps is nice. the only think i dont like is that is is not easy for stadium players | 10 | I love fullspeed, scenery is nice and fun to play, my favourite map. It was not that easy but its very addiciting, MY WINNER | 6 | Not that fun to play but nice usage of crossroads and the media tracker was good too. Nevertheless gameplay is more importent to only 6 points | 7 | not my style, prefer fullspeeed but i like his way how he used crossing | 9 | Very smooth, fun to play, the media tracker was godlike... nothing to criticize... was little bit confusing but all in all nice map | 4 | The only good thing were the good calculated drifts but all in all I didnt like the map at all, dont know why... | 3 | Missing Scenery (not that much and only boring) and no fun to play... wallrides were bad | 10 | The scenery is very good, not confusing and smooth... my map | 5 | 5 | not my style and but nice media tracker | 8 | The mediatracker is nice, drifts are smooth, but there is a cut :/ Music that he said is included is missing | 3 | nice idea, but bad execution, very confusing | |
6 | bigben | 7 | Lines where pretty good, but not great | 4 | Has a couple good bits, but is quite repetitive | 5 | Gps was cool but made finding the way difficult, line was pretty good, could of done with some signs, finally it has a cut | 5 | Line and flow was pretty good, however was very confusing and hard to know where to go | 10 | Just awesome | 3 | Quite nice scenery however the map seemed kind of unimaginative :/ | 4 | Couple of nice jumps, not really my style however | 7 | Nice signs, not normally my style but i liked it :) | 6 | Cool map thumbnail thing, some really nice use of embedded blocks, however too much over the top wall rides and loops and shit | 5 | Not bad, not bad | 7 | Good map, i liked that it was quite long, couple transitions/ landings where not very smooth for me, could be due to my skill lvl on valley however. | 6 | Nice lines and flow but wheres the scenery? | 2 | Yeah i just didn't like it, | 8 | Fun lines, needed more scenery | 10 | I got told to say 10 so i did | 8 | Some really nice transition, scenery is nice overall good map | 5 | Interesting idea, however when i finish it says my time is 7 seconds odd??? Also its really hard to drive when you cant see shit :P | 5 | So it was kind of fun trying to find the fastest way however was no flow imo |
7 | coldsoup | 4 | So.... I have a really hard time with this map. It looks VERY good, is probably fun to hunt in Multiplayer AND is compact. BUT this compactness comes at a price. The transitions, especially the last loop, feel very forced and unnatural. | 10 | My own map ¯\_(ツ)_/¯ | 5 | This map is fun and feels natural to drive. Some minus points because there are no signs at all, and some more minus points because there is a ez cut. | 8 | This map has a good flow and is fun to drive | 8 | Very nice track. As a "stadium-only"-Driver i cant say much about the flow, but it was easy to drive and I guess it is kinda hard to get lost on this map | 6 | A very simple map.... hm yes | 7 | Again, I am not a Canyon-Player, but this map seems fun? I guess so, the GPS looked nice though :D | 9 | Wow, this map is fun/fast I really like this map, and it has only some minor issues. | 8 | Again, I am not a Canyon-Player, but this map seems fun? I guess so, the GPS looked nice though :D | 8 | Very cool track. The loop jumps are a bit weird at first, bit its cool | 6 | All in all this track is cool. the flow is nice, though the end is weird. also it was kinda plain | 7 | all in all this track is cool, but I did not like the part before the big last jump | 3 | All in all the track was okay, BUT after the first loop-cam your camera is locked to 2... but I play on 1 :( a HUGE no-no for me | 5 | not terribly bad, but also not very good | 7 | good for a canyon map? kinda glad that i could finish it in my first try :) | 5 | ... | 6 | Okay, as usual your track is cool. But I really don't like the fog style :( | 8 | a very nice concept, I like it :) |
8 | konixon | 6 | I'm not a big fan of tight fullspeeders with "super booster'ish" starts, I think. No screenshot and pathfinding* kills me. *pathfinding - maybe. | 5 | Strange route, no scenery, too many boosters... bad as a whole. | 5 | You aren't pro titlepack builder, I know. Nothing good, nothing innovative as usual. | 7 | Nice but too slow... why engine killer? :/ | 9 | Bad scenery, but rest is challenging and great! | 10 | Because i love ye konig! <3 This insanity!!! Most marvelous, insane, great track ever!!!!! Definitely I can't do it!!! This innovativity, craziness!!!! You are my master!!!!!! 666 awards imediatly!!!!!!!! | 7 | Nice siple oldshooler. | 7 | Nothing special but fun to play. | 8 | Quite cool, innovative arcade - stylish map! | 6 | Same as Transverse. | 8 | That's insane, awesome! Very challenging (I can't finish it goodly.), fun to play. And, of course, innovative. | 7 | :* | 4 | Very bad, boring, annoying, no scenery, bugs. 4/10 As a whole. | 6 | Very, very messy, rest is good. | 7 | Same as RachoVolker. | 7 | Quite cool map, but nothing heavy and innovative. | 8 | Sick challenging tech... but personally i don't like challenges. | 5 | Very creative map here... but totally messy and random! Amateur scenery btw. |
9 | Donut | 8 | Pretty fun track | 6 | Nice short track. | 4 | Seems like you made a maze without putting any signs to help people get through it. Wasn't fun. | 6 | Nice concept for a track. A few ways to cut it however. | 5 | interesting, but the car is to big and wasn't fun avoiding the walls and cones. | 4 | Pretty basic, bunch of turns. | 4 | It's really difficult, not respawnable and no GPS. | 7 | Really solid track | 5 | 6 | 8 | This was pretty hard for me but it's a really fun and nice track! | 5 | 10 | 6 | Fun track, just needed a couple more checkpoints to prevent the cuts :D | 7 | 6 | 4 | The fog took WAY MORE away from this than it could ever add. just way too much. Also the 1 block reuse was a little cheap way to add it in, and considering the "finish" 10 seconds before was obviously an afterthought. | 9 | Really nice! | ||||||
10 | Denny | 5 | 6 | 9 | 4 | 2 | 3 | 6 | 6 | 4 | 1 | 2 | 10 | 7 | 4 | 5 | 6 | 4 | 2 | ||||||||||||||||||
11 | flame | 6 | 3 | 4 | 2 | 7 | 3 | never try it but it look ridiculous | 4 | 8 | 5 | 4 | 2 | hate non drifts turn by flame | 8 | great map but sometimes fucked up the end that's why just 8 | 2 | no chance to win | 5 | 4 | 3 | 2 | I don't know where should I go ... :( | 9 | interesting | ||||||||||||
12 | snake55 | 7 | A particularly nice track overall, it has a strange speedtech feeling without ever feeling too fast, but isnt slow enough that wallrides and oddly corved loops arent impossible. The track fits the theme pretty well, including all types of crossovers (and technically a two re-use sections!) effectively, although the one to the 2nd loop feels weird as you turn in the opposite direction you go originally, when it works its usually alright though, just difficult to get used to. The scenery is nice as well, complimenting the track nicely, although some mix/ghost blocks do feel out of place. Overall a good effort! | 7 | A smooth, very easy to learn track that would fit well with online racing, however it feels a little basic. the track flow is nice and utilizes the crossovers well, but due to its lack of scenery and basic, rather flat track design, it makes it feel like it lacks a sense of personality, but thats more of a subjective thing so that can be taken in different ways. The signs showing the route all work effectively if one pays attention enough which is good, and overall its quite a nice effort. | 7 | A Nicely made track overall that utilizes the theme well, but feels rather strange as well, due to the multiple connecting road paths and there being no signs to guide your way, it basically forces them to rely on the GPS (which, with the odd camera angle isnt always good at showing exactly where to go). The scenery is great and the intro is nice too (although its conspicuously missing the name of the track, unless that was on purpose) and the track does flow right upon doing a near perfect run, i just feel the lack of clarity when it comes to knowing the route without the GPS makes it feel harder than it actually should be.. Overall a good effort! | 7 | A rather approach to the track with a rather peculiar driving route, which makes for a very interesting drive overall. The track incorporates the crossovers theme rather effectively as well but the 2nd CP not being respawnable really hampers it when it comes to replayability and online play, which is a shame because the rest of the track works well overall. The scenery is nice, feels very compact and makes you feel faster than you already are and the intro is nice as well. Overall a good effort. | 8 | Simple but supreme! A creative approach to this contest with a lovely short track inspired by carpark shenanigans and over the top action. While this track may lack the over the top-ness, this track feels refreshingly tight and complex, yet remaining very easy to learn and drive, and it fits the theme well overall. The scenery is very simpe, but is effectively, especially when you consider the track itself is literally less than 30 blocks! The outro is very nicely done too, taking the simple but effective approach. The track also seems to work well for online racing too, and while this track isnt my absolute favourite this month, I would be shocked if this didnt make top 3. Very good effort on this track overall, nicely done! | 6 | A decent track overall, it feels like it is good for online racing, but it lacks a sense of identity and personality, due to its rather basic scenery. It follows the MTC theme well but I feel like it only barely meets the criteria, especially with the re-use section not only being very small (2 blocks, technically less than that) and it feeling just like another crossover. The intro is decent enough, however the GPS is more of a hindrance than a help due to the obnoxious blur effect. The track overall is a decent effort but it feels a little too "by-the-numbers" so to speak. | 9 | "A combination of speed, style and substance, this track captures all three nicely in a package slightly longer than usual, but that only allows for it to be experienced in bigger quantities! --" While I could just keep going with the award I wrote, I feel that would be lazy, and not what this track deserves. This track has a bold sense of style and awareness that it doesn't take itself seriously, and makes the player have a sense of fun and enjoyment as they take the crazy curves within the deep canyon ravine. The track overall is just feels so refreshing with its bold and wild style, while utilizing the MTC's crossroads theme effectively! The intro is also quite well done too (even with the bugged trails, it still looks nice!). the only problem I have is that the final gap is really tight, and that finding the GPS isn't exactly clear (black text over a shaded canyon wall after a second of the message showing up, but that's just me being nit-picky). Overall it is a great effort and one I hope to see in the podium position of this months MTC. BONUS point for using a wallride! :D | 8 | This one certainly is double trouble, as im not good at driving fullspeed stadium maps, let alone stadium in general, but I had fun learning and adapting to this one. It really takes the MTC theme to heart with all the crossovers and multiple re-uses as well, it feels like it crosses over more than you realise, and I love that. Its fast and frantic and flippin ridiculous. The intro is nice enough, showing a simple overview of the track, and I very much appreciate the effort into making all checkpoints respawnable, that isn't something I often see in fullspeed stadium maps! Overall a great effort. | 10 | I am not sorry about the wallrides :P ALSO here's a fun fact: pay attention to the intro effects and the music together, you'll notice certain text effects go along in time with different layers of the music! took me ages to do that haha. | 8 | A nicely made track overall that feels pretty fun to play, and with its simple learning curve, I could see it being great for online play as well! making the re-use the entire jump loop (which also houses the upside down aerial crossover) makes this one feel particularly standout, and the various crossovers on the ground are simple but effective too, the scenery is a little all over the place but it gives the track a more fun atmosphere to it. Glad you put in the effort for the intro and outro sequences as well, as both of them are pretty well done in my opinion. Overall a great effort! | 10 | IF THIS DOESN'T WIN I DON'T KNOW WHAT WILL. This track is just sublime, its easy to learn, is forgiving enough for a wide variety of players and driving lines, but it feels so unique, refreshing and original enough to stand upon its own. It has such a large variety of corners that you really have to learn everything it throws at you, but it never feels overwhelming, and the track length lends itself well to longer drives and more concentrated route-taking. The scenery is also worth mentioning as it is done superbly. Even the MT (which you say was 'standard') works really well with the track overall! Fantastic effort here, hope to see this one high up in the scoreboard! | 7 | A nice track overall with some nice ideas that work well enough to be fun, you shouldn't feel bad about this track as it is actually pretty good, the only big complaint i have is the last checkpoint (not the hoop ones) isn't respawnable to the finish (and by extension the 2nd to last checkpoint isn't enough either) but besides that the rest of them work well. The scenery is a little sparse but it works well where it matters most. Overall its a nice build, and a good effort! | 5 | The track itself isnt too bad but there are some questionable choices when it comes to the design or cameras used ingame. Why are half the checkpoints (before loop 3, wallride 1 and the air-to-ground crossover large jump) UN-respawnable? why does the camera always force into Cam2 upon exit of any sort of inversion and not the default a player was using? Why does wallride 2 have to be so high (and im saying this as a wallride fanatic)? There's literally no scenery or any real sign use except for straight parts, and not the corners where it matters. The track itself is fine when you get a decent run but it has so many small problems overall that I just feel it doesn't work as well as it should theoretically. Overall, some good ideas but needs a bit more effort an overall polish put into it, and some more careful checks on what works or not, I appreciate the attempt though, so keep at it! | 7 | An overall good track with some interesting ideas overall, a nice and simple intro (which could easily been use as the track's screenshot :P) to start things off, and the ideas for the crossovers are pretty nice. It utilizes the theme well. The GPS is good too (now that it works) and I like the effort you put in by pointing out where each crossover is at which point on the track! The scenery is basic and haphazard, but it works well enough (except for where the shadows obstruct a path during the technical section on the most northerly point of the track) and the outro.. uhh that doesn't work either, not sure how you did that but it just freezes in place, how peculiar! Overall a good track with plenty of effort put in, and it shows. | 7 | A nice track overall with a good flow and sense of speed, although the aerial crossover jump's landing section can feel rather blind at times due to the shadow and the dip in the platform, and the re-use is particularly short. this track's scenery though is actually quite nicely done overall, making the track feel even more compact. I do have to question the blockmix at the start, as there was a block (2-7-4) that would have made that particular part more forgiving, what you did was a good idea though. Overall a nicely built track with a nice amount of effort. | 8 | A very fun and enjoyable track overall, with plenty of interesting ideas, nicely well layed out scenery and making the use of the MTC's theme pretty effectively! The track flows quite well (although the platform jump into the re-use GP section isn't always clear, its fine on subsequent attempts though) and there's very little blind sections, so you know where your going most of the time as well, making this pretty good for hunting good times on as well! The scenery is great and the intro cameras are pretty nice (shame it doesnt end automatically but thats just me being picky :P). Overall a great track, even if i do lament the lack of a GPS, it works perfectly fine without it. | 8 | Ah, the familiar build style of your stadium tracks always shows through, just like it does here (despite the not so clear fog, but it gives a lovely atmosphere). The track is another really nice take on the MTC theme, being a two-lapper! this does come at the cost of it not being respawnable at all and incompatible with online play (unless its set to 2 laps rounds mode) making it really only fit well for Offline play, its still a good hunter though with plenty of areas to shave time off. The scenery is very nicely done (and props to making the inflatable trees not look out of place at all!) and the intro sequence is rather relaxing, yet mysterious. Overall a great effort and one i feel has a chance of a high position this MTC. | 8 | Mind=blown, im gonna have to give this extra points on the concept alone! This track is pretty ridiculous, with the huge amount of possible ways to complete the track, its a real head smasher, trying to find the right way around (that uses the MTC's themes) was difficult as well, but the actual idea is fantastic. The intro was great and to the point in telling exactly what the track was, and while some parts did feel compromised to try and work within the whole concept of any route to take, the overall package works well overall. Simple but effective scenery (and good 'towers' for checkpoint locations) completes the package. |
13 | pjw | 7 | Some different ideas here (flip start, super-tight side-loop), and fun compact layout, but a little clunky in spots, and one no-respawn CP. | 8 | A fairly short track with a simple elegant design, and surprisingly addictive to drive! I liked this one; it has a strong "one more run" factor! | 6 | Really confusing initially--the GPS was a must. Somewhat fun and smooth once you managed to get up to speed, but kind of a chore until then. Didn't really do it for me. | 7 | A fun little track. Nothing really amazing about this one, but nice smooth transitions and compact, clever layout. | 9 | Hilarious, fun, and very creative and different. Good job! | 6 | Nothing really different/amazing. Kind of simple, but smooth and fun to drive! | 10 | This track...holy crap! Some great design here, and it's challenging and rewarding to drive! The combination of the high speed, some really different construction in spots, and a few random bits of evil genius (that cave jump!) make this one of the more impressive TM tracks I've seen. My only minor complaint would be something weird going on with the shadows on those last few road block turns before the finish--I suspect the engine isn't dealing with some of the results of the blockmixing very well? Anyway, the shadows popping is a little odd, but the track is still fantastic. Great job! | 7 | Huge impressive track with cool design, and some interesting jumps and transitions. I also liked the nice clear signage and flow...but the track also felt a little samey throughout? I didn't really like it as much as it seemed like I should, if that makes any sense. | 9 | Great, fast, complex, arcady speed track! I'm not crazy about the cobra loops as they're made here, but maybe I just need to get a little better at driving them. ;) Track is still very cool! | 6 | Smooth to drive and a nice design, but for some reason this one just didn't do it for me. I drove it a couple of times and didn't have much desire to drive it again. Put it down to personal taste, I guess? | 7 | Nicely designed, with great scenery and lots of precision transitions...but I'm not all that crazy about transition-heavy tracks like this one, or I would have awarded it higher. | 6 | This one takes a bit of effort to learn and smooth things out, but even after getting to that point it didn't really do much for me. That last no-respawn CP is kind of a bummer too. | 7 | I enjoyed driving this! Big ol' jumps and huge wall rides and large sweeping turns. Fun stuff! I would have rated it higher if it had any work at all put into the MT. | 6 | Mostly fun to drive, nice and clear, and some good transitions, but nothing amazing. That one dirt-paved-dirt section at the crossing (before the first booster) sneaks up on you and is tough at higher speeds. | 7 | A different sort of feel to this one, and some nice things done with blockmixing (but some not-so-nice too--some z-fighting going on that made me take off a point). Fairly complex and slightly confusing, but fun once you learn it. | 8 | Polished, with fun flow and great transitions. Well done! | 6 | Cool design and layout...but the fog just kills it for me. :( It makes it hard to see and hurts my eyes. I appreciate that you tried something different, but I personally don't like it. | 10 | |
14 | bwbigmac | 6 | This track wasn't restartable, which was very frustrating. Cute little bit of PF at the beginning. It's a pretty track to drive when you know it but not very fun to learn. | 5 | The long mostly-flat winding part from ~3s to ~20s felt like a contrived effort to get in a lot of crossings. I would have enjoyed more variety there. And the two inversions were the same exact thing in mirror, which again took away from the variety. | 5 | There was not really much to help someone who has never seen the track. It branches off into 5 or so options within the first 5 seconds. The signage was sparse and the GPS was obscured by track much of the time. I definitely crossed CP1 the wrong way on many early runs in confusion. Once I had the racing line down, it was a good-not-great track to drive. | 7 | A nice map to drive, drops were well lined up to be really smooth on a good run. However, it bothered me that this was not restartable.. If I cross the CP but miss the jump, I have to start the whole thing over. Makes it hard to learn the route. It doesn't help that the route to the first CP was led by an ambiguous sign, and I'm stubborn about attempting maps a few times before resorting to GPS.. | 7 | So compact! Tightest turns I've ever had to make in a non-trials track. Also I am amused that car v cone ends as badly for car as it does. Here the first set of cones is easy to break through. It doesn't offer any advantage, it just confused me at first what the true path should be. Overall fun. | 4 | The track felt like it lacked variation. The crossroads were all there, but that was more or less what I took away from driving it: it was built to meet the MTC criteria and not so much to be a fun track for the ages. I would suggest building more sections where you aren't just driving parallel to the editor grid. | 10 | I maked dis. Also I'm glad to see the intro trails work just fine online! | 9 | I enjoyed this track a lot. It was easy to learn, with the possible exception of the transition at about ~10s which tripped me up initially. It was very clear at all times what the route was, even when crossing, good job placing your signage! And the flow was very nice. | 8 | A very pretty track! The Cobra Loops are slightly less predictable than I'd like, particularly with the internal cam. I appreciate that you have an alternate restart path for the wallride. MT is nice, GPS is even moderately instructive in non-TM ways! And the various crossings are very clever and don't ever feel contrived. | 7 | I like the upside down crossings, that was a fun idea (and well featured in the screenshot). The scenery was excessive in a fun way. The tight flat turn before the last loop disrupted the flow. I'm pretty sure one can cut the last loop by going through the grass and getting a lucky bounce through the finish. I tried for a while and it never worked out but it looked like it would save a second. | 9 | A long and beautiful map. Some parts easier than others, but nothing prohibitively difficult. Well done. I only wish I was better at handling the Valley car. | 6 | The way you have set up the GPS, if you let go of back once the GPS begins, you'll eventually roll forward and untrigger it. The map itself is quirky and fun, although not restartable. The drop right before the last jump is a bit jarring. | 6 | Nonrestartable before the big loop. The beginning couple of loops are a little annoying, there isn't any racing there, more just hoping your aim works out. The rest of the track is pretty fun to drive. The map is lacking in scenery. | 8 | This one grew on me, and I enjoyed hunting to try to improve my time. A good server map. | 6 | The signage in the multi-cross dirt section left me confused, and I took the wrong path many times while learning. It is a rather difficult but necessary task when building crosses to place the guiding signs so that it they are only visible on the path they are guiding. | 9 | This is a beautiful transitional map that makes the crossings apparent without feeling contrived. Well done. I struggled with the first transition for quite a while before realizing I didn't have to aim for that tiny gap between the lightpost and the angled track. Once I realized that, it was fun and far less frustrating. | 8 | I really enjoyed the flow on this track, it was a pleasure to drive all the way from when I was still learning to once I had gotten the line down. The two-lap format though lends to strange online play, because the ranking ends up being based on lap 2 (~7 seconds). Intro felt a bit repetitive, scenery was good. Amused that there was so much fog in a track by clearvision. | 5 | I really can't tell what the best path is. The ideas I did explore were decently well built, though not particularly flowy (probably due to trying to balance so many different lines). I couldn't ever find a path that visited the straight-ahead CP first. |
15 | clearvision | 5 | 7 | 6 | 7 | 6 | 7 | 6 | 7 | 7 | 8 | 9 | 6 | 4 | 5 | 6 | 8 | 10 | 8 | ||||||||||||||||||
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20 | 102 | MTC - Double Trouble by MoniTor | |||||||||||||||||||||||||||||||||||
21 | 94 | mtc | FORTALEZA by Snake55wildcat | |||||||||||||||||||||||||||||||||||
22 | 94 | MTC Search for more. by FT»lolig | |||||||||||||||||||||||||||||||||||
23 | 89 | [MTC] Gymkhana by nickrev | |||||||||||||||||||||||||||||||||||
24 | 88 | MTC | Knotty1 by bwbigmac | |||||||||||||||||||||||||||||||||||
25 | 88 | MTC - The Wedge by RachoVolker | |||||||||||||||||||||||||||||||||||
26 | 85 | MTC - Knots & Crosses by bigben | |||||||||||||||||||||||||||||||||||
27 | 82 | mtc- a cross a river :D by 'Denny | |||||||||||||||||||||||||||||||||||
28 | 82 | MTC - Extracted Dirt by fredair | |||||||||||||||||||||||||||||||||||
29 | 82 | MTC | Mohican Heaven by Clearvision | |||||||||||||||||||||||||||||||||||
30 | 81 | MTC ~ Crossy Road by ChrispY | |||||||||||||||||||||||||||||||||||
31 | 81 | Any Way You Want It! (mtc) by pjw | |||||||||||||||||||||||||||||||||||
32 | 77 | MTC - Backtrack by Arkive | |||||||||||||||||||||||||||||||||||
33 | 76 | [MTC] Transverse by FillInTheBlank | |||||||||||||||||||||||||||||||||||
34 | 76 | MTC - Locked Door by coldsoup | |||||||||||||||||||||||||||||||||||
35 | 70 | .Looks Like Trolling 2! (MTC) by konixon | |||||||||||||||||||||||||||||||||||
36 | 65 | MTC.Underpassed by maxi031 | |||||||||||||||||||||||||||||||||||
37 | 65 | MTC-Please Recycle by Donut | |||||||||||||||||||||||||||||||||||
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